Join us for a stripped down playtest of The Isle of Sugar: a play that weaves in roleplaying elements to explore resistance to Castro's rise to power.
The audience will work together to create and play characters within the story, which is drawn from direct accounts of life in Cuba from 1959-1962. Audiences may find their characters marching along with Fidel Castro’s rebel youth, or working in clandestine counter-revolutionary operations- trying to survive and protect their family and loved ones while the world turns upside down.
From the Artist
Originally, this project began as a way for me to explore my grandparent's stories and process with others using that ubiquitous rpg question: "What do you do?"
But now, as we in the US currently find our politics in thrall to plots and caprice of one iconic figurehead whose entire modus operandi is destabilization and destruction of norms, the urgency to glean insight from parallel moments in history takes on a new dimension.
Credits
Design, Research, Writing: Alejandro Tey
Co-Gamemaster: Sean Foer
Design, Research, Writing: Alejandro Tey
Co-Gamemaster: Sean Foer
Content Warning
Non-graphic verbal descriptions of political violence and torture.
Non-graphic verbal descriptions of political violence and torture.
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